I don't usually like posting too much in one day, but I'm going to anyways since this is related to the last post. I was actually working on it while writing the last one and had to let it render and upload later. Anyways, this is a test for something that I may try for "The Hole". Basically, it gives me the opportunity to do a more extreme camera move in the world of animation where you would normally have to use a motion control rig. In this test, I used a miniature(didn't have enough clay sitting around to make a large one) version of the character, set it on a table, and took a picture. Then on the computer, I edited the picture so that the background would be flat and so that there would be a hole in the table. After that was done, I went though the process of camera mapping it. Normally I would not try this for an animation, but in this case it is more easily done because of the simple shapes of the set and character(everything has to roughly be modeled in CG, complicated stuff would take forever). After doing it once, I have an idea of how I could probably make it better, but won't share all the details now(those will either come much later on the blog or in a short book on the making of "The Hole"). Here's the video. Keep in mind that it is a test, so it wasn't done to my best ability.
15.8.08
Camera Mapped Test for The Hole
Labels:
CG,
claymation,
The Hole,
video
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2 comments:
Neat o!
how the heck does that work?
it totally looks like a perspective switch on your main character?
well I look forward to your explanation!...
jriggity
Does it look too fake? What exactly do you mean by perspective switch? I basically take a 2d image and map it to 3D elements in blender. I then can do limted camera moves.
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